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Doxygen Samurai Engine 0.0.1
Doxygen Samurai Engine Documentation
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This is the complete list of members for Player, including all inherited members.
| applyGravity(float gravity) | Player | |
| checkCollisionBrute(glm::vec2 &pos, glm::vec2 lastPos, Block *map, bool &upTouch, bool &downTouch, bool &leftTouch, bool &rightTouch) | Player | |
| grounded | Player | |
| input | Player | |
| jump(float power) | Player | |
| lastPos | Player | |
| move(glm::vec2 dir) | Player | |
| moveVelocityX(float dir) | Player | |
| movingRight | Player | |
| movingThisFrame | Player | |
| performCollision(Block *map, glm::vec2 pos, glm::vec2 size, glm::vec2 delta, bool &upTouch, bool &downTouch, bool &leftTouch, bool &rightTouch) | Player | |
| position | Player | |
| resolveConstrains(Block *map) | Player | |
| updateMove() | Player | |
| updatePhisics(float deltaTime) | Player | |
| velocity | Player |