Doxygen Samurai Engine 0.0.1
Doxygen Samurai Engine Documentation
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Player Member List

This is the complete list of members for Player, including all inherited members.

applyGravity(float gravity)Player
checkCollisionBrute(glm::vec2 &pos, glm::vec2 lastPos, Block *map, bool &upTouch, bool &downTouch, bool &leftTouch, bool &rightTouch)Player
groundedPlayer
inputPlayer
jump(float power)Player
lastPosPlayer
move(glm::vec2 dir)Player
moveVelocityX(float dir)Player
movingRightPlayer
movingThisFramePlayer
performCollision(Block *map, glm::vec2 pos, glm::vec2 size, glm::vec2 delta, bool &upTouch, bool &downTouch, bool &leftTouch, bool &rightTouch)Player
positionPlayer
resolveConstrains(Block *map)Player
updateMove()Player
updatePhisics(float deltaTime)Player
velocityPlayer