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callbacks.h
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1#pragma once
2#include <glad/glad.h>
3#include <GLFW/glfw3.h>
4
5#if !SAMURAI_SDL
6void mouseCallback(GLFWwindow *window, int key, int action, int mods);
7void windowFocusCallback(GLFWwindow *window, int focused);
8void keyCallback(GLFWwindow *window, int key, int scancode, int action, int mods);
9void characterCallback(GLFWwindow *window, unsigned int codepoint);
10
11#endif
void keyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
Definition callbacks.cpp:64
void mouseCallback(GLFWwindow *window, int key, int action, int mods)
void characterCallback(GLFWwindow *window, unsigned int codepoint)
Definition callbacks.cpp:22
void windowFocusCallback(GLFWwindow *window, int focused)
Definition callbacks.cpp:30