6void mouseCallback(GLFWwindow *window,
int key,
int action,
int mods);
8void keyCallback(GLFWwindow *window,
int key,
int scancode,
int action,
int mods);
void keyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
void mouseCallback(GLFWwindow *window, int key, int action, int mods)
void characterCallback(GLFWwindow *window, unsigned int codepoint)
void windowFocusCallback(GLFWwindow *window, int focused)