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Doxygen Samurai Engine 0.0.1
Doxygen Samurai Engine Documentation
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#include <glad/glad.h>#include <GLFW/glfw3.h>

Go to the source code of this file.
Functions | |
| void | mouseCallback (GLFWwindow *window, int key, int action, int mods) |
| void | windowFocusCallback (GLFWwindow *window, int focused) |
| void | keyCallback (GLFWwindow *window, int key, int scancode, int action, int mods) |
| void | characterCallback (GLFWwindow *window, unsigned int codepoint) |
| void characterCallback | ( | GLFWwindow * | window, |
| unsigned int | codepoint ) |
Definition at line 22 of file callbacks.cpp.


| void keyCallback | ( | GLFWwindow * | window, |
| int | key, | ||
| int | scancode, | ||
| int | action, | ||
| int | mods ) |
Definition at line 64 of file callbacks.cpp.


| void mouseCallback | ( | GLFWwindow * | window, |
| int | key, | ||
| int | action, | ||
| int | mods ) |
Definition at line 136 of file callbacks.cpp.


| void windowFocusCallback | ( | GLFWwindow * | window, |
| int | focused ) |