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editShortcuts.h
Go to the documentation of this file.
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#pragma once
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#include <IconsForkAwesome.h>
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#include "
settings/shortcutApi.h
"
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#include "
windowGraphic/gui.h
"
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namespace
samurai
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{
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struct
ShortcutsWindow
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{
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void
init
(
samurai::samuraiImgui::ImGuiIdsManager
&imguiIdManager);
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void
update
(
samurai::ShortcutManager
&shortcutManager,
bool
&open);
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static
constexpr
char
*
ICON
= ICON_FK_PENCIL_SQUARE;
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static
constexpr
char
*
NAME
=
"Edit Shortcuts..."
;
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static
constexpr
char
*
ICON_NAME
= ICON_FK_PENCIL_SQUARE
" Edit Shortcuts..."
;
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int
imguiId
= 0;
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};
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};
gui.h
samurai
Definition
assetManagerWindow.cpp:10
shortcutApi.h
samurai::ShortcutManager
Definition
shortcutApi.h:12
samurai::ShortcutsWindow
Definition
editShortcuts.h:14
samurai::ShortcutsWindow::update
void update(samurai::ShortcutManager &shortcutManager, bool &open)
Definition
editShortcuts.cpp:15
samurai::ShortcutsWindow::imguiId
int imguiId
Definition
editShortcuts.h:25
samurai::ShortcutsWindow::NAME
static constexpr char * NAME
Definition
editShortcuts.h:22
samurai::ShortcutsWindow::init
void init(samurai::samuraiImgui::ImGuiIdsManager &imguiIdManager)
Definition
editShortcuts.cpp:9
samurai::ShortcutsWindow::ICON_NAME
static constexpr char * ICON_NAME
Definition
editShortcuts.h:23
samurai::ShortcutsWindow::ICON
static constexpr char * ICON
Definition
editShortcuts.h:21
samurai::samuraiImgui::ImGuiIdsManager
Definition
gui.h:55
core
editor
editShortcuts
editShortcuts.h
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