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Doxygen Samurai Engine 0.0.1
Doxygen Samurai Engine Documentation
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#include "memory/CustomAllocator.h"#include <glad/glad.h>#include <GLFW/glfw3.h>#include "backends/imgui_impl_sdl2.h"#include "backends/imgui_impl_sdlrenderer2.h"#include <SDL.h>#include "assert/assert.h"#include "backends/imgui_impl_glfw.h"#include "backends/imgui_impl_opengl3.h"#include "IconsForkAwesome.h"#include "imguiThemes.h"#include "Context.h"

Go to the source code of this file.
Classes | |
| struct | samurai::samuraiImgui::ImGuiIdsManager |
Namespaces | |
| namespace | samurai |
| namespace | samurai::samuraiImgui |
| namespace | samurai::samuraiImgui::EditorImguiIds |
Macros | |
| #define | IM_PRId64 "lld" |
| #define | IM_PRIu64 "llu" |
| #define | IM_PRIx64 "llX" |
Enumerations | |
| enum | { samurai::samuraiImgui::EditorImguiIds::idsCount = 4000 } |
Functions | |
| void * | samurai::samuraiImgui::imguiCustomAlloc (size_t sz, void *user_data) |
| void | samurai::samuraiImgui::imguiCustomFree (void *ptr, void *user_data) |
| void | samurai::samuraiImgui::setImguiAllocator (samurai::memory::CustomAllocator &allocator) |
| void | samurai::samuraiImgui::initImgui (Context &pikaContext) |
| void | samurai::samuraiImgui::setImguiContext (Context pikaContext) |
| void | samurai::samuraiImgui::imguiStartFrame (Context pikaContext) |
| void | samurai::samuraiImgui::imguiEndFrame (Context pikaContext) |
| void | samurai::samuraiImgui::addErrorSymbol () |
| void | samurai::samuraiImgui::addWarningSymbol () |
| void | samurai::samuraiImgui::helpMarker (const char *desc) |
| void | samurai::samuraiImgui::alignForWidth (float width, float alignment=0.5f) |
| void | samurai::samuraiImgui::displayMemorySizeValue (size_t value) |
| void | samurai::samuraiImgui::displayMemorySizeToggle () |