Doxygen Samurai Engine 0.0.1
Doxygen Samurai Engine Documentation
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fileChanged.h
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1#pragma once
2#include "Config.h"
3#include <filesystem>
4#include <assert/assert.h>
5
6
7#ifdef SAMURAI_WINDOWS
8
9#define NOMINMAX
10#include <Windows.h>
11
12namespace samurai
13{
14
15
16 struct FileChanged
17 {
18
19 std::filesystem::path path;
20 FILETIME time = {};
21
22 void setFile(const char *path);
23 bool changed();
24
25 private:
26
27 };
28
29 #endif
30
31};