Doxygen Samurai Engine 0.0.1
Doxygen Samurai Engine Documentation
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frameBuffer.h
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1#pragma once
2#include <glad/glad.h>
3
4namespace samurai
5{
6
7 namespace GL
8 {
9
11 {
12 GLuint fbo = 0;
13 GLuint texture = 0;
14
15 void createFramebuffer(unsigned int w, unsigned int h);
16
17 void deleteFramebuffer();
18
19 void resizeFramebuffer(unsigned int w, unsigned int h);
20
21 };
22
23
24
25
26
27
28 }
29
30
31
32}
void createFramebuffer(unsigned int w, unsigned int h)
void resizeFramebuffer(unsigned int w, unsigned int h)