Doxygen Samurai Engine 0.0.1
Doxygen Samurai Engine Documentation
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samurai::GL::PikaFramebuffer Struct Reference

#include <frameBuffer.h>

Collaboration diagram for samurai::GL::PikaFramebuffer:
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Public Member Functions

void createFramebuffer (unsigned int w, unsigned int h)
 
void deleteFramebuffer ()
 
void resizeFramebuffer (unsigned int w, unsigned int h)
 

Public Attributes

GLuint fbo = 0
 
GLuint texture = 0
 

Detailed Description

Definition at line 10 of file frameBuffer.h.

Member Function Documentation

◆ createFramebuffer()

void samurai::GL::PikaFramebuffer::createFramebuffer ( unsigned int w,
unsigned int h )

Definition at line 8 of file frameBuffer.cpp.

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◆ deleteFramebuffer()

void samurai::GL::PikaFramebuffer::deleteFramebuffer ( )

Definition at line 39 of file frameBuffer.cpp.

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◆ resizeFramebuffer()

void samurai::GL::PikaFramebuffer::resizeFramebuffer ( unsigned int w,
unsigned int h )

Definition at line 54 of file frameBuffer.cpp.

Member Data Documentation

◆ fbo

GLuint samurai::GL::PikaFramebuffer::fbo = 0

Definition at line 12 of file frameBuffer.h.

◆ texture

GLuint samurai::GL::PikaFramebuffer::texture = 0

Definition at line 13 of file frameBuffer.h.


The documentation for this struct was generated from the following files: