#include <frameBuffer.h>
Definition at line 10 of file frameBuffer.h.
◆ createFramebuffer()
| void samurai::GL::PikaFramebuffer::createFramebuffer |
( |
unsigned int | w, |
|
|
unsigned int | h ) |
◆ deleteFramebuffer()
| void samurai::GL::PikaFramebuffer::deleteFramebuffer |
( |
| ) |
|
◆ resizeFramebuffer()
| void samurai::GL::PikaFramebuffer::resizeFramebuffer |
( |
unsigned int | w, |
|
|
unsigned int | h ) |
◆ fbo
| GLuint samurai::GL::PikaFramebuffer::fbo = 0 |
◆ texture
| GLuint samurai::GL::PikaFramebuffer::texture = 0 |
The documentation for this struct was generated from the following files: