21glm::vec4
getTileUV(gl2d::TextureAtlasPadding atlas,
int id,
int flip = 0);
36bool aabb(glm::vec4 b1, glm::vec4 b2,
float delta);
constexpr const char * collisionMap
glm::vec4 getTileUV(gl2d::TextureAtlasPadding atlas, int id, int flip=0)
bool aabb(glm::vec4 b1, glm::vec4 b2, float delta)