#include <gl2d/gl2d.h>
Go to the source code of this file.
|
| bool | isSolid (int id) |
| |
| glm::vec4 | getTileUV (gl2d::TextureAtlasPadding atlas, int id, int flip=0) |
| |
| bool | aabb (glm::vec4 b1, glm::vec4 b2, float delta) |
| |
◆ aabb()
| bool aabb |
( |
glm::vec4 | b1, |
|
|
glm::vec4 | b2, |
|
|
float | delta ) |
◆ getTileUV()
| glm::vec4 getTileUV |
( |
gl2d::TextureAtlasPadding | atlas, |
|
|
int | id, |
|
|
int | flip = 0 ) |
◆ isSolid()
◆ collisionMap
| constexpr const char* collisionMap |
|
constexpr |
Initial value:=
"XX-X-XXX"
"XX-XXXXX"
"--------"
"-XX--X--"
"-XX-----"
"-XX-XXXX"
"--X-XXX-"
"XX------"
"XX--XX--"
"XXXXXX--"
Definition at line 6 of file marioCommon.h.