Doxygen Samurai Engine 0.0.1
Doxygen Samurai Engine Documentation
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assetManagerWindow.h
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1#pragma once
2
3#include "Config.h"
4
5#include "settings/log.h"
7#include <filesystem>
8#include <IconsForkAwesome.h>
9#include <imgui.h>
10#include <string>
11#include <windowGraphic/gui.h>
12
13
14
15namespace samurai
16{
17
18
20 {
21
23
24 void update(bool& open, ContainerManager& containerManager, LoadedDll& currentDll,
26
27 static constexpr char *ICON = ICON_FK_FILES_O;
28 static constexpr char *NAME = "Asset manager";
29 static constexpr char *ICON_NAME = ICON_FK_FILES_O " Asset manager";
30
31 int imguiId = 0;
32 char searchText[100] = {};
33
34 std::filesystem::path currentPath = SAMURAI_RESOURCES_PATH;
35 };
36
37}
void init(samurai::samuraiImgui::ImGuiIdsManager &idManager)
static constexpr char * NAME
static constexpr char * ICON_NAME
void update(bool &open, ContainerManager &containerManager, LoadedDll &currentDll, samurai::LogManager &logManager, samurai::samuraiImgui::ImGuiIdsManager &imguiIDsManager)
std::filesystem::path currentPath
static constexpr char * ICON