#include <assetManagerWindow.h>
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| static constexpr char * | ICON = ICON_FK_FILES_O |
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| static constexpr char * | NAME = "Asset manager" |
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| static constexpr char * | ICON_NAME = ICON_FK_FILES_O " Asset manager" |
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Definition at line 19 of file assetManagerWindow.h.
◆ init()
◆ update()
◆ currentPath
| std::filesystem::path samurai::AssetManagerWindow::currentPath = SAMURAI_RESOURCES_PATH |
◆ ICON
| constexpr char* samurai::AssetManagerWindow::ICON = ICON_FK_FILES_O |
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staticconstexpr |
◆ ICON_NAME
| constexpr char* samurai::AssetManagerWindow::ICON_NAME = ICON_FK_FILES_O " Asset manager" |
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staticconstexpr |
◆ imguiId
| int samurai::AssetManagerWindow::imguiId = 0 |
◆ NAME
| constexpr char* samurai::AssetManagerWindow::NAME = "Asset manager" |
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staticconstexpr |
◆ searchText
| char samurai::AssetManagerWindow::searchText[100] = {} |
The documentation for this struct was generated from the following files: