Doxygen Samurai Engine 0.0.1
Doxygen Samurai Engine Documentation
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dllMain.h
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1#pragma once
2
3#include <Config.h>
4#include <gl2d/gl2d.h>
5#include <imgui.h>
6#include <containers.h>
8#include <vector>
9#include <sstream>
10
11#include "memory/memoryArena.h"
12
13CORE_API void gameplayStart(samurai::Context &context);
14CORE_API void setConsoleBuffer(std::streambuf *buf);
15CORE_API void gameplayReload(samurai::Context &context);
16CORE_API void getContainersInfo(std::vector<samurai::ContainerInformation> &info);
17CORE_API bool constructContainer(Container **c, samurai::memory::MemoryArena *arena, const char *name);
20CORE_API void resetAllocator();
21CORE_API void dissableAllocators();
CORE_API void getContainersInfo(std::vector< samurai::ContainerInformation > &info)
Definition dllMain.cpp:14
CORE_API void gameplayStart(samurai::Context &context)
Definition dllMain.cpp:54
CORE_API void setConsoleBuffer(std::streambuf *buf)
CORE_API void bindAllocator(samurai::memory::CustomAllocator *arena)
Definition dllMain.cpp:38
CORE_API void destructContainer(Container **c, samurai::memory::MemoryArena *arena)
Definition dllMain.cpp:31
CORE_API bool constructContainer(Container **c, samurai::memory::MemoryArena *arena, const char *name)
Definition dllMain.cpp:24
CORE_API void gameplayReload(samurai::Context &context)
Definition dllMain.cpp:75
CORE_API void resetAllocator()
Definition dllMain.cpp:43
CORE_API void dissableAllocators()
Definition dllMain.cpp:48