CORE_API void getContainersInfo(std::vector< samurai::ContainerInformation > &info)
CORE_API void gameplayStart(samurai::Context &context)
CORE_API void setConsoleBuffer(std::streambuf *buf)
CORE_API void bindAllocator(samurai::memory::CustomAllocator *arena)
CORE_API void destructContainer(Container **c, samurai::memory::MemoryArena *arena)
CORE_API bool constructContainer(Container **c, samurai::memory::MemoryArena *arena, const char *name)
CORE_API void gameplayReload(samurai::Context &context)
CORE_API void resetAllocator()
CORE_API void dissableAllocators()