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marioCommon.cpp File Reference
#include "marioCommon.h"
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Functions

bool isSolid (int id)
 
glm::vec4 getTileUV (gl2d::TextureAtlasPadding atlas, int id, int flip)
 
bool aabb (glm::vec4 b1, glm::vec4 b2, float delta)
 

Function Documentation

◆ aabb()

bool aabb ( glm::vec4 b1,
glm::vec4 b2,
float delta )

Definition at line 17 of file marioCommon.cpp.

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◆ getTileUV()

glm::vec4 getTileUV ( gl2d::TextureAtlasPadding atlas,
int id,
int flip )

Definition at line 10 of file marioCommon.cpp.

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◆ isSolid()

bool isSolid ( int id)

Definition at line 5 of file marioCommon.cpp.

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