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Doxygen Samurai Engine 0.0.1
Doxygen Samurai Engine Documentation
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#include "marioCommon.h"
Go to the source code of this file.
Functions | |
| bool | isSolid (int id) |
| glm::vec4 | getTileUV (gl2d::TextureAtlasPadding atlas, int id, int flip) |
| bool | aabb (glm::vec4 b1, glm::vec4 b2, float delta) |
| bool aabb | ( | glm::vec4 | b1, |
| glm::vec4 | b2, | ||
| float | delta ) |
| glm::vec4 getTileUV | ( | gl2d::TextureAtlasPadding | atlas, |
| int | id, | ||
| int | flip ) |
| bool isSolid | ( | int | id | ) |