#include "callbacks.h"
#include <string.h>
#include "input.h"
#include "windowGraphic/window.h"
Go to the source code of this file.
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| void | addTypedInput (samurai::Input &input, unsigned int c) |
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| void | characterCallback (GLFWwindow *window, unsigned int codepoint) |
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| void | windowFocusCallback (GLFWwindow *window, int focused) |
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| static void | processAButton (samurai::Button &b, int action) |
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| void | keyCallback (GLFWwindow *window, int key, int scancode, int action, int mods) |
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| void | mouseCallback (GLFWwindow *window, int key, int action, int mods) |
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◆ addTypedInput()
◆ characterCallback()
| void characterCallback |
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GLFWwindow * | window, |
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unsigned int | codepoint ) |
◆ keyCallback()
| void keyCallback |
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GLFWwindow * | window, |
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int | key, |
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int | scancode, |
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int | action, |
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int | mods ) |
◆ mouseCallback()
| void mouseCallback |
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GLFWwindow * | window, |
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int | key, |
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int | action, |
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int | mods ) |
◆ processAButton()
◆ windowFocusCallback()
| void windowFocusCallback |
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GLFWwindow * | window, |
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int | focused ) |