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Doxygen Samurai Engine 0.0.1
Doxygen Samurai Engine Documentation
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#include <pikaGameplay.h>


Public Member Functions | |
| bool | create (RequestedContainerInfo &requestedInfo, samurai::StaticString< 256 > commandLineArgument) |
| bool | update (samurai::Input input, samurai::WindowState windowState, RequestedContainerInfo &requestedInfo) |
Public Member Functions inherited from Container | |
| virtual | ~Container () |
Static Public Member Functions | |
| static ContainerStaticInfo | containerInfo () |
Static Public Member Functions inherited from Container | |
| static ContainerStaticInfo | containerInfo () |
Public Attributes | |
| gl2d::Renderer2D | renderer |
| float * | r = 0 |
Definition at line 14 of file pikaGameplay.h.
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inlinestatic |
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inlinevirtual |
Implements Container.
Definition at line 33 of file pikaGameplay.h.
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inlinevirtual |
Implements Container.
Definition at line 43 of file pikaGameplay.h.
| float* Gameplay::r = 0 |
Definition at line 19 of file pikaGameplay.h.
| gl2d::Renderer2D Gameplay::renderer |
Definition at line 17 of file pikaGameplay.h.