Doxygen Samurai Engine 0.0.1
Doxygen Samurai Engine Documentation
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Gameplay Struct Reference

#include <pikaGameplay.h>

Inheritance diagram for Gameplay:
Inheritance graph
Collaboration diagram for Gameplay:
Collaboration graph

Public Member Functions

bool create (RequestedContainerInfo &requestedInfo, samurai::StaticString< 256 > commandLineArgument)
 
bool update (samurai::Input input, samurai::WindowState windowState, RequestedContainerInfo &requestedInfo)
 
- Public Member Functions inherited from Container
virtual ~Container ()
 

Static Public Member Functions

static ContainerStaticInfo containerInfo ()
 
- Static Public Member Functions inherited from Container
static ContainerStaticInfo containerInfo ()
 

Public Attributes

gl2d::Renderer2D renderer
 
float * r = 0
 

Detailed Description

Definition at line 14 of file pikaGameplay.h.

Member Function Documentation

◆ containerInfo()

static ContainerStaticInfo Gameplay::containerInfo ( )
inlinestatic

Definition at line 22 of file pikaGameplay.h.

Here is the call graph for this function:

◆ create()

bool Gameplay::create ( RequestedContainerInfo & requestedInfo,
samurai::StaticString< 256 > commandLineArgument )
inlinevirtual

Implements Container.

Definition at line 33 of file pikaGameplay.h.

◆ update()

bool Gameplay::update ( samurai::Input input,
samurai::WindowState windowState,
RequestedContainerInfo & requestedInfo )
inlinevirtual

Implements Container.

Definition at line 43 of file pikaGameplay.h.

Member Data Documentation

◆ r

float* Gameplay::r = 0

Definition at line 19 of file pikaGameplay.h.

◆ renderer

gl2d::Renderer2D Gameplay::renderer

Definition at line 17 of file pikaGameplay.h.


The documentation for this struct was generated from the following file: