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Mario Struct Reference

#include <mario.h>

Inheritance diagram for Mario:
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Public Member Functions

BlockgetMapBlockUnsafe (int x, int y)
 
bool loadMap (RequestedContainerInfo &requestedInfo)
 
bool create (RequestedContainerInfo &requestedInfo, samurai::StaticString< 256 > commandLineArgument)
 
bool update (samurai::Input input, samurai::WindowState windowState, RequestedContainerInfo &requestedInfo)
 
- Public Member Functions inherited from Container
virtual ~Container ()
 

Static Public Member Functions

static ContainerStaticInfo containerInfo ()
 
- Static Public Member Functions inherited from Container
static ContainerStaticInfo containerInfo ()
 

Public Attributes

gl2d::Renderer2D renderer
 
gl2d::Texture tiles
 
gl2d::Texture marioTexture
 
gl2d::TextureAtlasPadding atlas
 
Player player
 
samurai::FileChanged fileChanged
 
Blockmap
 
glm::ivec2 mapSize = {100, 100}
 

Detailed Description

Definition at line 68 of file mario.h.

Member Function Documentation

◆ containerInfo()

static ContainerStaticInfo Mario::containerInfo ( )
inlinestatic

Definition at line 80 of file mario.h.

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◆ create()

bool Mario::create ( RequestedContainerInfo & requestedInfo,
samurai::StaticString< 256 > commandLineArgument )
inlinevirtual

Implements Container.

Definition at line 115 of file mario.h.

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◆ getMapBlockUnsafe()

Block & Mario::getMapBlockUnsafe ( int x,
int y )
inline

Definition at line 94 of file mario.h.

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◆ loadMap()

bool Mario::loadMap ( RequestedContainerInfo & requestedInfo)
inline

Definition at line 99 of file mario.h.

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◆ update()

bool Mario::update ( samurai::Input input,
samurai::WindowState windowState,
RequestedContainerInfo & requestedInfo )
inlinevirtual

Implements Container.

Definition at line 160 of file mario.h.

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Member Data Documentation

◆ atlas

gl2d::TextureAtlasPadding Mario::atlas

Definition at line 74 of file mario.h.

◆ fileChanged

samurai::FileChanged Mario::fileChanged

Definition at line 77 of file mario.h.

◆ map

Block* Mario::map

Definition at line 91 of file mario.h.

◆ mapSize

glm::ivec2 Mario::mapSize = {100, 100}

Definition at line 92 of file mario.h.

◆ marioTexture

gl2d::Texture Mario::marioTexture

Definition at line 73 of file mario.h.

◆ player

Player Mario::player

Definition at line 76 of file mario.h.

◆ renderer

gl2d::Renderer2D Mario::renderer

Definition at line 71 of file mario.h.

◆ tiles

gl2d::Texture Mario::tiles

Definition at line 72 of file mario.h.


The documentation for this struct was generated from the following file: