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Doxygen Samurai Engine 0.0.1
Doxygen Samurai Engine Documentation
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#include <marioEditor.h>


Public Member Functions | |
| Block & | getMapBlockUnsafe (int x, int y) |
| bool | create (RequestedContainerInfo &requestedInfo, samurai::StaticString< 256 > commandLineArgument) |
| bool | update (samurai::Input input, samurai::WindowState windowState, RequestedContainerInfo &requestedInfo) |
Public Member Functions inherited from Container | |
| virtual | ~Container () |
Static Public Member Functions | |
| static ContainerStaticInfo | containerInfo () |
Static Public Member Functions inherited from Container | |
| static ContainerStaticInfo | containerInfo () |
Public Attributes | |
| bool | collidable = false |
| bool | nonCollidable = false |
| gl2d::Renderer2D | renderer |
| gl2d::Texture | tiles |
| gl2d::TextureAtlasPadding | atlas |
| glm::ivec2 | mapSize = {100, 100} |
| char | path [257] = {} |
| glm::vec2 | pos = {} |
| int | currentBlock = 0 |
| bool | flip = 0 |
| Block * | map |
Definition at line 9 of file marioEditor.h.
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inlinestatic |
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inlinevirtual |
Implements Container.
Definition at line 48 of file marioEditor.h.

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inline |
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inlinevirtual |
Implements Container.
Definition at line 96 of file marioEditor.h.

| gl2d::TextureAtlasPadding MarioEditor::atlas |
Definition at line 16 of file marioEditor.h.
| bool MarioEditor::collidable = false |
Definition at line 11 of file marioEditor.h.
| int MarioEditor::currentBlock = 0 |
Definition at line 23 of file marioEditor.h.
| bool MarioEditor::flip = 0 |
Definition at line 24 of file marioEditor.h.
| Block* MarioEditor::map |
Definition at line 26 of file marioEditor.h.
| glm::ivec2 MarioEditor::mapSize = {100, 100} |
Definition at line 17 of file marioEditor.h.
| bool MarioEditor::nonCollidable = false |
Definition at line 12 of file marioEditor.h.
| char MarioEditor::path[257] = {} |
Definition at line 19 of file marioEditor.h.
| glm::vec2 MarioEditor::pos = {} |
Definition at line 21 of file marioEditor.h.
| gl2d::Renderer2D MarioEditor::renderer |
Definition at line 14 of file marioEditor.h.
| gl2d::Texture MarioEditor::tiles |
Definition at line 15 of file marioEditor.h.