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Doxygen Samurai Engine 0.0.1
Doxygen Samurai Engine Documentation
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#include <gl2d/gl2d.h>#include <imgui.h>#include <baseContainer.h>#include "marioCommon.h"#include <fileChanged.h>#include "Sizes.h"#include "input/input.h"#include "memory/globalAllocator.h"#include "windowGraphic/window.h"

Go to the source code of this file.
Classes | |
| struct | Transform |
| struct | Player |
| struct | Mario |
Macros | |
| #define | PLAYER_SIZE glm::vec2(6.f / 8.f, 1.f) |