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Doxygen Samurai Engine 0.0.1
Doxygen Samurai Engine Documentation
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#include <editor.h>

Public Member Functions | |
| void | init (samurai::ShortcutManager &shortcutManager, samurai::samuraiImgui::ImGuiIdsManager &imguiIDManager) |
| void | update (const samurai::Input &input, samurai::ShortcutManager &shortcutManager, samurai::LogManager &logs, samurai::LoadedDll &loadedDll, samurai::samuraiImgui::ImGuiIdsManager &imguiIDsManager, samurai::ContainerManager &containerManager) |
| void | saveFlagsData () |
Public Attributes | ||
| struct { | ||
| bool hideMainWindow = 0 | ||
| } | optionsFlags | |
| struct { | ||
| bool logsWindow = 0 | ||
| bool editShortcutsWindow = 0 | ||
| bool containerManager = 0 | ||
| bool transparentWindow = 0 | ||
| bool assetManagerWindow = 0 | ||
| } | windowFlags | |
| samurai::LogWindow | logWindow | |
| samurai::ShortcutsWindow | editShortcutsWindow | |
| samurai::ContainersWindow | containersWindow | |
| samurai::AssetManagerWindow | assetManagerWindow | |
| bool | lastHideWindowState = optionsFlags.hideMainWindow | |
| bool | shouldReloadDll = 0 | |
| int | imguiId = 0 | |
| void samurai::Editor::init | ( | samurai::ShortcutManager & | shortcutManager, |
| samurai::samuraiImgui::ImGuiIdsManager & | imguiIDManager ) |
Definition at line 21 of file editor.cpp.


| void samurai::Editor::saveFlagsData | ( | ) |
| void samurai::Editor::update | ( | const samurai::Input & | input, |
| samurai::ShortcutManager & | shortcutManager, | ||
| samurai::LogManager & | logs, | ||
| samurai::LoadedDll & | loadedDll, | ||
| samurai::samuraiImgui::ImGuiIdsManager & | imguiIDsManager, | ||
| samurai::ContainerManager & | containerManager ) |
Definition at line 54 of file editor.cpp.


| samurai::AssetManagerWindow samurai::Editor::assetManagerWindow |
| samurai::ContainersWindow samurai::Editor::containersWindow |
| samurai::ShortcutsWindow samurai::Editor::editShortcutsWindow |
| bool samurai::Editor::lastHideWindowState = optionsFlags.hideMainWindow |
| samurai::LogWindow samurai::Editor::logWindow |
| struct { ... } samurai::Editor::optionsFlags |
| struct { ... } samurai::Editor::windowFlags |