Doxygen Samurai Engine 0.0.1
Doxygen Samurai Engine Documentation
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editor.h
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1#pragma once
2
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9
10#include "input/input.h"
11#include "logWindow/logWindow.h"
13
14namespace samurai
15{
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56}
void saveFlagsData()
Definition editor.cpp:224
void init(samurai::ShortcutManager &shortcutManager, samurai::samuraiImgui::ImGuiIdsManager &imguiIDManager)
Definition editor.cpp:21
bool shouldReloadDll
Definition editor.h:50
samurai::LogWindow logWindow
Definition editor.h:43
void update(const samurai::Input &input, samurai::ShortcutManager &shortcutManager, samurai::LogManager &logs, samurai::LoadedDll &loadedDll, samurai::samuraiImgui::ImGuiIdsManager &imguiIDsManager, samurai::ContainerManager &containerManager)
Definition editor.cpp:54
struct samurai::Editor::@1 windowFlags
bool editShortcutsWindow
Definition editor.h:37
bool assetManagerWindow
Definition editor.h:40
samurai::ContainersWindow containersWindow
Definition editor.h:45
bool lastHideWindowState
Definition editor.h:48
bool containerManager
Definition editor.h:38
samurai::AssetManagerWindow assetManagerWindow
Definition editor.h:46
bool hideMainWindow
Definition editor.h:31
struct samurai::Editor::@0 optionsFlags
bool logsWindow
Definition editor.h:36
samurai::ShortcutsWindow editShortcutsWindow
Definition editor.h:44
bool transparentWindow
Definition editor.h:39