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Doxygen Samurai Engine 0.0.1
Doxygen Samurai Engine Documentation
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#include "dllMain.h"#include "containers/pikaGameplay.h"#include <containers.h>#include "windowGraphic/gui.h"
Go to the source code of this file.
Macros | |
| #define | SAMURAI_DECLARE_CONTAINER(x) info.push_back( samurai::ContainerInformation(sizeof(x), #x, x::containerInfo()) ); |
Functions | |
| CORE_API void | getContainersInfo (std::vector< samurai::ContainerInformation > &info) |
| CORE_API bool | constructContainer (Container **c, samurai::memory::MemoryArena *arena, const char *name) |
| CORE_API void | destructContainer (Container **c, samurai::memory::MemoryArena *arena) |
| CORE_API void | bindAllocator (samurai::memory::CustomAllocator *arena) |
| CORE_API void | resetAllocator () |
| CORE_API void | dissableAllocators () |
| CORE_API void | gameplayStart (samurai::Context &context) |
| CORE_API void | gameplayReload (samurai::Context &context) |
| #define SAMURAI_DECLARE_CONTAINER | ( | x | ) | info.push_back( samurai::ContainerInformation(sizeof(x), #x, x::containerInfo()) ); |
Definition at line 12 of file dllMain.cpp.
| CORE_API void bindAllocator | ( | samurai::memory::CustomAllocator * | arena | ) |
| CORE_API bool constructContainer | ( | Container ** | c, |
| samurai::memory::MemoryArena * | arena, | ||
| const char * | name ) |
| CORE_API void destructContainer | ( | Container ** | c, |
| samurai::memory::MemoryArena * | arena ) |
| CORE_API void dissableAllocators | ( | ) |
| CORE_API void gameplayReload | ( | samurai::Context & | context | ) |
| CORE_API void gameplayStart | ( | samurai::Context & | context | ) |
| CORE_API void getContainersInfo | ( | std::vector< samurai::ContainerInformation > & | info | ) |
Definition at line 14 of file dllMain.cpp.
| CORE_API void resetAllocator | ( | ) |