Doxygen Samurai Engine
0.0.1
Doxygen Samurai Engine Documentation
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Here is a list of all file members with links to the files they belong to:
- a -
aabb() :
marioCommon.cpp
,
marioCommon.h
addTypedInput() :
callbacks.cpp
airDrag :
mario.cpp
ASSET_MANAGER_WINDOW :
editor.cpp
- b -
BINDALLOCATOR :
dllLoader.h
bindAllocator() :
dllMain.cpp
,
dllMain.h
buttonMapping :
shortcutApi.cpp
- c -
characterCallback() :
callbacks.cpp
,
callbacks.h
collisionMap :
marioCommon.h
constructContainer() :
dllMain.cpp
,
dllMain.h
CONSTRUCTCONTAINER :
dllLoader.h
CONTAINERS_SHORTCUTS :
editor.cpp
currentCustomAllocator :
globalAllocator.cpp
CustomedAllocator() :
globalAllocator.cpp
CustomFree() :
globalAllocator.cpp
- d -
DefaultAllocator() :
globalAllocator.cpp
DefaultFree() :
globalAllocator.cpp
DESTRUCTCONTAINER :
dllLoader.h
destructContainer() :
dllMain.cpp
,
dllMain.h
DisabeledAllocator() :
globalAllocator.cpp
DisabeledFree() :
globalAllocator.cpp
DISSABLEALLOCATORS :
dllLoader.h
dissableAllocators() :
dllMain.cpp
,
dllMain.h
dllPath :
dllLoader.cpp
DOCK_MAIN_WINDOW_SHORTCUT :
editor.cpp
- e -
EDIT_SHORTCUTS :
editor.cpp
- f -
formatLog() :
log.cpp
- g -
GAMEPLAYRELOAD :
dllLoader.h
gameplayReload() :
dllMain.cpp
,
dllMain.h
GAMEPLAYSTART :
dllLoader.h
gameplayStart() :
dllMain.cpp
,
dllMain.h
getContainer() :
containers.cpp
,
containers.h
getContainersInfo() :
dllMain.cpp
,
dllMain.h
GETCONTAINERSINFO :
dllLoader.h
GETFILESIZE :
baseContainer.h
getTileUV() :
marioCommon.cpp
,
marioCommon.h
GlobalAllocateFunction :
globalAllocator.cpp
GlobalFree :
globalAllocator.cpp
groundDrag :
mario.cpp
- i -
IM_PRId64 :
gui.h
IM_PRIu64 :
gui.h
IM_PRIx64 :
gui.h
INPUT_ADD_FLAG :
input.h
isSolid() :
marioCommon.cpp
,
marioCommon.h
- k -
keyCallback() :
callbacks.cpp
,
callbacks.h
- l -
LOGS_SHORTCUT :
editor.cpp
- m -
main() :
pikaMain.cpp
MaxAllocatorsCount :
baseContainer.h
maxMoveVelocity :
mario.cpp
mouseCallback() :
callbacks.cpp
,
callbacks.h
- o -
operator delete() :
globalAllocator.cpp
operator delete[]() :
globalAllocator.cpp
operator new() :
globalAllocator.cpp
operator new[]() :
globalAllocator.cpp
- p -
PLAYER_SIZE :
mario.h
processAButton() :
callbacks.cpp
- r -
READENTIREFILE :
baseContainer.h
RELOAD_DLL_SHORTCUTS :
editor.cpp
resetAllocator() :
dllMain.cpp
,
dllMain.h
RESETALLOCATOR :
dllLoader.h
- s -
SAMURAI_ALL_CONTAINERS :
containers.h
SAMURAI_ASSERT :
assert.h
SAMURAI_DECLARE_CONTAINER :
containers.cpp
,
dllMain.cpp
SAMURAI_ENGINE_SAVES_PATH :
Config.h
SAMURAI_INTERNAL_CURRENT_ASSERT_FUNCTION :
Config.h
SAMURAI_SDL :
Config.h
setConsoleBuffer() :
dllMain.h
shouldClose :
pikaMain.cpp
sizesType :
gui.cpp
startVelocity :
mario.cpp
- t -
terminalVelocity :
mario.cpp
TRANSPARENT_EDITOR_WINDOW :
editor.cpp
- w -
windowFocusCallback() :
callbacks.cpp
,
callbacks.h
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