Doxygen Samurai Engine
0.0.1
Doxygen Samurai Engine Documentation
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Class Hierarchy
Go to the graphical class hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level
1
2
]
C
samurai::memory::AllocatedBlock
C
samurai::AssetManagerWindow
C
Block
C
samurai::Button
▼
C
Container
C
Gameplay
C
Mario
C
MarioEditor
C
samurai::ContainerInformation
C
samurai::ContainerManager
C
ContainerStaticInfo
C
samurai::ContainersWindow
C
samurai::Context
C
samurai::memory::CustomAllocator
C
samurai::Editor
C
samurai::memory::FreeBlock
C
samurai::samuraiImgui::ImGuiIdsManager
C
samurai::Input
C
samurai::LogManager
C
samurai::LogWindow
C
Mapping
C
samurai::memory::MemoryArena
C
samurai::memory::MemoryBlock
C
samurai::GL::PikaFramebuffer
C
Player
C
RequestedContainerInfo
C
samurai::RuntimeContainer
C
samurai::ShortcutManager::Shortcut
C
samurai::ShortcutManager
C
samurai::ShortcutsWindow
C
samurai::StaticVector< T, N >
▼
C
samurai::StaticVector< char, N >
C
samurai::StaticString< 16 >
C
samurai::StaticString< N >
C
samurai::StaticVector< samurai::memory::CustomAllocator, MaxAllocatorsCount >
C
samurai::StaticVector< samurai::StaticString< 16 >, 16 >
C
samurai::StaticVector< size_t, MaxAllocatorsCount >
C
Transform
C
samurai::Window
C
WindowRect
C
samurai::WindowState
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